Skip to main content

Wiring up Variables to Switches

Be gentle fair readers, this is the first time I've tried to blog anything. There's plainly a lot of interest on the programming environment (I hope to get back to studless construction later), but I thought I'd throw another example out. I used a variable and some simple structres (like Switch and Loop blocks, just covered by Jim) to show you one way to record the highest sound level from the sound sensor. Take a look:
The first thing I did was define a variable I called Maximum, to hold the highest sound level the robot senses. Then the program enters a loop (technically, a "loop until" type structure - it checks the exit condition at the end, just like the graphics imply). Inside the loop, I get the current value from the sound sensor (hooked to port #2 - the block shows you this right on the icon), and "wire" that value into a Compare block, that compares it to the current value of the variable. The result of that comparision is a logical condition: True or False. I then take that result, and wire it into a Switch block, allowing two different courses of action depending on what logical value the Compare block wired out. Finally, the loop checks to see if the "left arrow" button on the front panel of the NXT is pressed, and if it is it will exit the loop.

Notice all the comments? I didn't do that with a text editor after I took the screenshot, that's a built-in tool in the editor. Notice how wires are different colors? That way you can keep straight different types of information (numbers, logical, text). Wires can branch and connect one output plug to multiple input plugs, and the editor keeps you from wiring the wrong type of data in (try to connect a number to a logical? The editor won't let you, but instead display a "broken" wire). Notice the little "plug" near the beginning of the loop structure? That's a counter: I can wire out a number from there, that will increment every time through the loop. There's actually a lot of hidden stuff in simple program fragments like that. The Switch block, by the way, is shown here in "tabbed" view: by clicking on those two tabs at the top (the check for True, the X for False) and can see the two sequences of code that the Switch could execute. Not only is this a little less space-consuming, but it's the only way to make multi-case Switch statements.

--
Brian Davis

Popular posts from this blog

Celebrating 25 Years of MINDSTORMS

In celebration of the 25th Anniversary of MINDSTORMS, we take a trip through history. Please also visit ROBOTMAK3RS Community every week as we highlight different projects all through 2023 in celebration of the anniversary. Some of the early history is based on the content shared by  Coder Shah  in our  MINDSTORMS EV3 Community Group . Some of the text and links may have been edited from his original posts for consistency and clarity.  1984 - Kjeld Kirk Kristiansen watched a TV program called "Talking Turtle," where MIT professor Seymour Papert demonstrated how children could control robot "turtles" using LOGO, a programming language he developed. 1988 - The collaboration between MIT and LEGO resulted in LEGO TC Logo in 1988, which allowed students to control LEGO models using computer commands. The video shows Papert demonstrating TC Logo. 1990 - LEGO TC Logo was hampered since the robots you built had to be tethered to a personal computer. LEGO and MIT...

Celebrating MINDSTORMS with a Remix - Part 3

The ROBOTMAK3RS continued their celebration of the 25th Anniversary of MINDSTORMS through these Fall and Winter remix projects. Each ROBOTMAK3R was tasked with selecting one LEGO set of their choice and combining it with a MINDSTORMS set. Below are the five amazing models they came up with. Braill3 by Jerry Nicholls Braill3 is an EV3-based LEGO Braille bricks reader. This robot uses its fingertip, made from three touch switches, to read messages written using the LEGO Braille bricks and will speak out what it detected. If it sees a simple maths problem it will attempt to solve it and give the answer as well. To learn more about the process of creating this machine, read Jerry's blog . Braill3 can be viewed here . Set Review: The Braille Bricks set is well thought out. The ratios of the letters is suitable for general use and the addition of some punctuation and arithmetic operators is excellent. There is a card showing what bricks there are and their quantities, but no form of sort...

Ghostbusters R.T.V Remix

Nino Guba is from Torrance, California, USA. He played with LEGO as a kid, but growing up in the Philippines, it wasn’t something he had easy access to. He only got reintroduced to LEGO when he moved to the US and had kids of his own. When his sons were younger, they received LEGO sets as gifts, but as they grew older, the sets got put into storage as their interest faded. Fast forward a few years, he started coming up with his own product ideas and thought about how he could quickly prototype them. That’s when he discovered LEGO MINDSTORMS—and was hooked! He raided his kids’ old collection, got everything organized, and now he's designing and building his own creations, blending his coding skills with LEGO robotics to bring ideas to life. Tell us about your Ghostbusters Remote Trap Vehicle (R.T.V) project. This project is a LEGO Technic adaptation of the Ghostbusters R.T.V.—a ghost trap converted into a remote-controlled vehicle. Its companion build is a prop replica of the Futaba...