Skip to main content

Meet the ROBOTMAK3R: Jason Alleman

Jason Alleman is well known for his LEGO kinetic sculptures and unique MINDSTORMS models. He has a degree in Engineering, and enjoy building models that have some kind of interesting motion. He is an inspiration to other LEGO builders, not only in terms of his amazing creations, but also in how he shares his creative process. His YouTube channel has over 500,000 subscribers. Most recently, he won the grand prize for the Alexa-MINDSTORMS contest.
He is an avid rock climber, and can often be found at the top of a mountain. Jason once spent a year and a half traveling through North America living out of a car, camping, rock climbing, and hiking.
How did you get started building with LEGO bricks?
I’ve been building on and off since I was a child. I didn’t have a large collection growing up – a few Technic sets, some basic brick and a couple of Classic Space sets – but I was hooked from the start. I was especially fascinated by the mechanical capabilities of the Technic system, and I guess I still am today.
Which project (or projects) are you the most proud of? Why?
Probably the kinetic sculptures I’ve built. Sisyphus, the galloping horse, clockwork heart, etc. Most LEGO Technic sets have a very distinctive look, but I really enjoy the challenge of combining the engineering aspects of Technic building with brick built style sculpture.
Where do you find inspiration for new projects?
Inspiration comes from everywhere. Watching videos of cool mechanisms, observing the environment around me, seeing other models people have built, etc. I just try to be open to new ideas when they come.
I never know when inspiration will hit and it it often comes out of nowhere, completely by surprise.
How many iterations do you typically go through when you create your projects?
Many. I usually start with a simple prototype capturing the basic motion / functionality / shaping that I want to achieve, then progressively refine it through subsequent models before ending up with the final result. Typically I’ll build between 3 to 5 different prototypes for a model, each more elaborate than the last.
Prototype, prototype, prototype seems to be my modus operandi.
Do you document your creative process? If so, how and why?
I usually don’t do much documentation while I’m building. I have learned never to take apart one prototype before building the next one though.
There is nothing worse than getting something to work the way I want, then taking it apart to build the next version and forgetting how it went together!
I do occasionally photograph the different stages of a model for the same reason. I often make instructions of my models once they are finished though, so I can share them with others, and also so I can rebuild them if I ever have to take them apart.
What role does failure have in your creative process?
When things don’t work as planned, it’s an opportunity to try different approaches and be more creative. I find this is often when the real magic happens, and is also a great opportunity for learning. I’ve encountered many problems while designing models, and abandoned several projects altogether because they just haven’t worked out. I don’t consider any of these ‘failures’ though, because in each case I learned a lot about different mechanisms, building techniques, and what is possible within the LEGO system.
How do you evaluate your success?
I’m very much internally motivated, so I usually count a model as successful if it achieves my initial goals, often before I’ve even finished the final model. Usually, by the final prototype all of the major technical problems have been solved, and all that’s left to do are the finishing touches. At that point I often find it difficult to actually focus on finishing a model. I’m easily distracted by new projects with new problems to solve.
For students who are ready to go beyond the basics, what project would you recommend to get them motivated, without overwhelming them?
I would say, find a subject matter that you are really excited about and try to build something related to that. I always find it’s an interesting and useful exercise to try and reproduce some real-life mechanism using LEGO components.
Don’t be afraid to go outside your comfort zone. There is so much to be learned by pushing your limits.
Which projects and/or builders have most inspired you?
I’m sure I’m not the first to say, Yoshihito Isogawa is a master of mechanical design.
What’s something you’ve always wanted to build that you haven’t got around to yet?
It’s been on my list for a long time to try and build an automated tower-building MINDSTORMS robot. Someday I’ll get around to it.
How do you store all your pieces?
Mostly in drawer units of different sizes, with most of my pieces sorted by type. I also have bins for extra parts and parts I don’t use very frequently.
To see more of Jason’s work, visit his website and YouTube channel.
 [The original version of this article was published on LEGO Engineering. It has been updated and reposted here with the author's permission.]

Popular posts from this blog

Celebrating MINDSTORMS with a Remix - Part 2

The ROBOTMAK3RS continued their celebration of the 25th Anniversary of MINDSTORMS through these summer and fall remix projects. Each ROBOTMAK3R was tasked with selecting one LEGO set of their choice and combining it with a MINDSTORMS set. Below are the five amazing models they came up with. Remote controlled material handle r by Jozua van Ravenhorst (aka Mr Jo) This remix combines the LEGO Technic Material Handler (42144) with MINDSTORMS EV3 (31313) It uses the power of pneumatic cylinders to move objects around. By using a bluetooth remote control, very precise movements can be made with this model. Touch sensors in the base chassis prevent the turret twisting the cables that go through the turntable to much. The program has several protections to prevent over pressurizing the system for each of the 3 individual pumps and valves that control the 2 booms and claws. The real version of this machine is mostly used in waste material sites to bring the material to machines that sort and

Celebrating 25 Years of MINDSTORMS

In celebration of the 25th Anniversary of MINDSTORMS, we take a trip through history. Please also visit ROBOTMAK3RS Community every week as we highlight different projects all through 2023 in celebration of the anniversary. Some of the early history is based on the content shared by  Coder Shah  in our  MINDSTORMS EV3 Community Group . Some of the text and links may have been edited from his original posts for consistency and clarity.  1984 - Kjeld Kirk Kristiansen watched a TV program called "Talking Turtle," where MIT professor Seymour Papert demonstrated how children could control robot "turtles" using LOGO, a programming language he developed. 1988 - The collaboration between MIT and LEGO resulted in LEGO TC Logo in 1988, which allowed students to control LEGO models using computer commands. The video shows Papert demonstrating TC Logo. 1990 - LEGO TC Logo was hampered since the robots you built had to be tethered to a personal computer. LEGO and MIT

MINDSTORMS Retires!

2023 is the 25th Anniversary of the MINDSTORMS brand. For 25 years, MINDSTORMS has educated and inspired a generation of robot builders, both children and adults. Unfortunately, the LEGO Group decided to end the line on December 2022. Many ROBOTMAK3RS have been passionately involved with the development of MINDSTORMS through the MUP and MCP programs. Even with the newest Robot Inventor line, several ROBOTMAK3RS were invited to submit additional bonus models that were included in the official app. Regardless of the retirement of a major LEGO robotics product line, ROBOTMAK3RS continue to MAKE-SHARE-INSPIRE using all LEGO robotics platforms available to us. Here is the official statement from LEGO. Since its launch in September 1998, LEGO MINDSTORMS has been one of the core ‘Build & Code’ experiences in the company’s portfolio, carrying with it significant brand equity and becoming a stand-out experience for the early days of consumer robotics and leading to current Build & Code