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BlueTooth: playing with blocks

So you’ve gotten two NXTs connected via BT, and sent a couple of files across for no apparent reason (although I’ll bet such filesharing becomes a fun pastime at FLL events this year; everybody bring your favorite sound file to share ;-). How do you use this within NXT-G? Once connected, NXTs can send BT messages to each other using the Send Message and Receive Message blocks. And unlike IR messages with the RCX, limited to a single number, these can numbers, Boolean values, even text strings (yes, you can turn your NXT into a really bulky instant messaging system ;-).

The tricky part is those connections – remember how the master and slave NXTs showed that they labeled the connection with different numbers? Those are the “addresses” of the NXTs. But each address can have multiple mailboxes as well, making for yet another way of sorting out all the BT mail that ends up flying around. It’s similar to how mail gets to an apartment building: all of it gets sent to the same building (which NXT, identified by a connection number), but you can also tag each message as headed for a particular apartment (the mailbox number).

If you take a close look at the Send Message block, you’ll see you can tell it where you’d like the message to go: what connection to send it out on, and what mailbox in the receiving NXT to pop it into. But where is that information on the Receive Message block? Here there is no connection to select, so how do I tell the Receive Message block where to get messages from? The answer is you don’t: all messages sent to a single NXT are accessed through the Receive Message block, just like all your mail is sent to your address (even if some of it started in Austin, TX, while another was sent from Billund in Denmark). In short, NXT-G BT messages have no return address built into them (although there are ways around this… those mailboxes again).

Confused yet? Here’s a simple set of programs for the two connected NXTs. One (“DiceMaster”), running on the “master” NXT just generates a random number to send to the other one, and then waits for a return message from the second NXT telling it if the sum of all the numbers has exceeded some preset limit. The other program (“DiceSlave”) listens for a number to be sent to it, and then adds it to the total and checks to see if the limit has been exceeded, sending a message back to the master to let it know the result. Simple, but it does show how messages are sent both from the master to the slave, as well as from the slave back to the master. Note that a slave NXT can only send a message back to the master, so for a slave there is really only one outgoing connection: connection #0. And of course all the messages coming into the slave come only from the master as well, which is listed in the slave’s Connection menu as on connection #0. So I tend to think of this in the terms I used in the program comments: slaves both send and receive all messages over connection #0, while from the master’s point of view, it can send messages out to any one of three addresses (#1, #2, or #3), but again receives all incoming messages along a single “line”, which I still think of as a “connection #0”.


Now, for any of you with two or more NXTs, experiment! And let us know what new quirks or features you uncover.

--
Brian Davis

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