Skip to main content

NXT Robotics Competition Workbook

Jim and I have been working for a couple months on a new book which we've just released - the NXT Robotics Competition Workbook. Combining Jim's experience as an FLL judge and coach of robotics activities for kids, and my experience of being on a new FLL team which won the Robot Performance and Innovative Robot awards at the World Festival, we've written a 93 page hands-on guide to help both new and experienced teams have a better performance in their competition. From forming good team structure, to building and programming a competition robot, to brainstorming and testing problems, we try to give teams a little bit of everything. A few of the chapters include:

Assigning Team Roles: This chapter gives advice on assigning team roles to members - from Team Captain to Robot Recovery Manager, it's helpful to give memebrs specific responsibilities to make sure everything gets done smoothly and efficiently.

Designing the Chassis: Most robots start with a chassis, so this chapter gives several tips on making one that gives your robot the mobility and accuracy it needs.

Sensor vs. Motor Navigation: With the built-in rotation sensors, programming your robot's navigation purely with motor commands is sometimes a good strategy. But sensors are also great for making your robot more accurate. This chapter gives advice on when to use the different methods, as well as the pros and cons of each.

Brainstorming Sessions: It's helpful to have team brainstorming sessions when working on a challenge or trying to solve a challenge. This chapter gives lots of advice on how to run these sessions and make them successful.

The Worksheets: At the back of the book are 10 worksheets the team can use to help organize their thoughts, make decisions, make a time budget, keep track of programs, and much more! These sheets are what makes this a hands-on workbook.

Here is the Outline for the workbook:

I. Introduction

II. Managing the Team
a. Assigning Team Roles - Organizing Building and Programming Teams
b. Scheduling - developing a realistic schedule, 6 Tasks to get a team from start to finish

III. Constructing a Competition Robot
a. Good Construction Habits - documenting, cloning, inventorying your supplies
b. Designing the Chassis - developing a modular and stable base for your robot
c. Building Attachments - sensor usage, best locations, "funnels" and modularization

IV. Programming the Competition Robot
a. Sensor versus Motor Navigation - pros and cons of different methods for movement
b. Good Programming Habits - backups, version control, filenaming

V. Miscellaneous
a. Brainstorming Sessions - rules, documentation, time limits, getting started
b. Testing Your Work - incremental testing, guidelines for documenting, bug tracking
c. Building Team Unity - respect, team values, sharing

VI. Worksheets
a. 10 worksheets (permission to reproduce worksheets for use by your team)
b. Worksheet titles include "Manage Team 1", "Manage Team 2", "Team Time Availability", "Time Log", "Chassis Guidelines", "Chassis Sketchpad", "Program Tracking", "Elements of the Program", "Brainstorm Session" and "Testing"


You can find the Workbook on our Cafepress Storefront, under Workbooks.

-Jonathan

Popular posts from this blog

Celebrating MINDSTORMS with a Remix - Part 2

The ROBOTMAK3RS continued their celebration of the 25th Anniversary of MINDSTORMS through these summer and fall remix projects. Each ROBOTMAK3R was tasked with selecting one LEGO set of their choice and combining it with a MINDSTORMS set. Below are the five amazing models they came up with. Remote controlled material handle r by Jozua van Ravenhorst (aka Mr Jo) This remix combines the LEGO Technic Material Handler (42144) with MINDSTORMS EV3 (31313) It uses the power of pneumatic cylinders to move objects around. By using a bluetooth remote control, very precise movements can be made with this model. Touch sensors in the base chassis prevent the turret twisting the cables that go through the turntable to much. The program has several protections to prevent over pressurizing the system for each of the 3 individual pumps and valves that control the 2 booms and claws. The real version of this machine is mostly used in waste material sites to bring the material to machines that sort and

Celebrating 25 Years of MINDSTORMS

In celebration of the 25th Anniversary of MINDSTORMS, we take a trip through history. Please also visit ROBOTMAK3RS Community every week as we highlight different projects all through 2023 in celebration of the anniversary. Some of the early history is based on the content shared by  Coder Shah  in our  MINDSTORMS EV3 Community Group . Some of the text and links may have been edited from his original posts for consistency and clarity.  1984 - Kjeld Kirk Kristiansen watched a TV program called "Talking Turtle," where MIT professor Seymour Papert demonstrated how children could control robot "turtles" using LOGO, a programming language he developed. 1988 - The collaboration between MIT and LEGO resulted in LEGO TC Logo in 1988, which allowed students to control LEGO models using computer commands. The video shows Papert demonstrating TC Logo. 1990 - LEGO TC Logo was hampered since the robots you built had to be tethered to a personal computer. LEGO and MIT

MINDSTORMS Retires!

2023 is the 25th Anniversary of the MINDSTORMS brand. For 25 years, MINDSTORMS has educated and inspired a generation of robot builders, both children and adults. Unfortunately, the LEGO Group decided to end the line on December 2022. Many ROBOTMAK3RS have been passionately involved with the development of MINDSTORMS through the MUP and MCP programs. Even with the newest Robot Inventor line, several ROBOTMAK3RS were invited to submit additional bonus models that were included in the official app. Regardless of the retirement of a major LEGO robotics product line, ROBOTMAK3RS continue to MAKE-SHARE-INSPIRE using all LEGO robotics platforms available to us. Here is the official statement from LEGO. Since its launch in September 1998, LEGO MINDSTORMS has been one of the core ‘Build & Code’ experiences in the company’s portfolio, carrying with it significant brand equity and becoming a stand-out experience for the early days of consumer robotics and leading to current Build & Code