Skip to main content

FLL Mission Overview Part 11 - Extract an Ice Core, Deliver an Ice Buoy, Study Wildlife, Beat the Clock, and Conclusion

Wrap up of the last 4 missions for the teams still going.

Objective: Pull the Ice Core out of the hole. For additional points, move it to Base.

Point Worth: 20 points for pulling it out of the hole. 10 points for moving it back to Base.

Mission Location: Center East, on the Reasearch Area.

Estimated Difficulty Level: Medium - Hard

Time Length Rating: 7/10

Unique Challenge Aspects: This precision-required mission is conveniently placed on the far end of the table. Also, veteran teams may notice this Ice Core is actually smaller than previous "rings" used before - this possibly makes it even more difficult to pick up.


Objective: Move the Ice Buoy to the Research Area (Ice crater), so that it ends upright.

Point Worth: 25 points.

Mission Location: Starts in the North West corner (top right).

Estimated Difficulty Level: Medium.

Time Length Rating: 5/10

Unique Challenge Aspects: The Ice Buoy itself is an interesting shape. Its round shape may make it difficult to grip, and it is somewhat difficult to get to, surrounded by the Levee Tester, the Underground Reservoir, and the Levees.


Objective: Move the polar bear and/or snowmobile to the Research Area.

Point Worth: Polar Bear - Upright: 15 points, Asleep (fallen over): 10 points; Snowmobile: 10 points, no matter upright or on its side.

Mission Location: Research Area (bottom left corner).

Estimated Difficulty Level: Medium Easy.

Time Length Rating: 3/10.

Unique Challenge Aspects: This mission provides a good oppurtunity to combine challenges to save time. Balancing the polar may provide a little difficulty for some teams, but it is only an extra 5 points.


Objective: Move the robot to the research area or yellow grid area.

Point Worth: 15 points if the robot is in the research area. 10 points if the robot is in the yellow grid area.

Mission Location: Research area (bottom right corner) and yellow grid area (center top).

Estimated Difficulty Level: Medium

Time Length Rating: 3-5/10

Unique Challenge Aspects: For the research area aspect, this is a reintroduction of an all-terrain mission. Also, beware the ice blocks that are floating before the actual research area - the robot may slip! Note how the Ice crater doesn't actually touch the wall; the robot cannot directly follow the wall as was done in years before. The yellow grid area is not as tricky to get to, but worth only 5 points less.



I hope everyone has found these Mission Overviews useful. I would like to wish all the teams who are finished with this season a congratualations - and those who have not yet competed or have advanced to the next round: good luck!

There is still a forum dedicated to FLL here on The NXT Step - discuss your teams' results, share ideas, talk about acts of Gracious Professionalism.

We're still looking for that first 400 team... has anyone see one yet?


Popular posts from this blog


2023 is the 25th Anniversary of the MINDSTORMS brand. For 25 years, MINDSTORMS has educated and inspired a generation of robot builders, both children and adults. Unfortunately, the LEGO Group decided to end the line on December 2022. Many ROBOTMAK3RS have been passionately involved with the development of MINDSTORMS through the MUP and MCP programs. Even with the newest Robot Inventor line, several ROBOTMAK3RS were invited to submit additional bonus models that were included in the official app. Regardless of the retirement of a major LEGO robotics product line, ROBOTMAK3RS continue to MAKE-SHARE-INSPIRE using all LEGO robotics platforms available to us. Here is the official statement from LEGO. Since its launch in September 1998, LEGO MINDSTORMS has been one of the core ‘Build & Code’ experiences in the company’s portfolio, carrying with it significant brand equity and becoming a stand-out experience for the early days of consumer robotics and leading to current Build & Code

Celebrating 25 Years of MINDSTORMS

In celebration of the 25th Anniversary of MINDSTORMS, we take a trip through history. Please also visit ROBOTMAK3RS Community every week as we highlight different projects all through 2023 in celebration of the anniversary. Some of the early history is based on the content shared by  Coder Shah  in our  MINDSTORMS EV3 Community Group . Some of the text and links may have been edited from his original posts for consistency and clarity.  1984 - Kjeld Kirk Kristiansen watched a TV program called "Talking Turtle," where MIT professor Seymour Papert demonstrated how children could control robot "turtles" using LOGO, a programming language he developed. 1988 - The collaboration between MIT and LEGO resulted in LEGO TC Logo in 1988, which allowed students to control LEGO models using computer commands. The video shows Papert demonstrating TC Logo. 1990 - LEGO TC Logo was hampered since the robots you built had to be tethered to a personal computer. LEGO and MIT

Celebrating MINDSTORMS with a Remix Part 1

In honor of the 25th Anniversary of MINDSTORMS, we asked ROBOTMAK3RS to combine a LEGO set of their choice with a MINDSTORMS set. Here is what these five ROBOTMAK3RS came up with.  MINDSTORMS Chess Assistant by Arvind Seshan Overview: When you are new to chess, it can be a challenge to remember which pieces go where. Now, you can use machine learning and LEGO MINDSTORMS Robot Inventor to build a tool to help you learn where all the chess pieces go on the chess board. Sets used: LEGO® Iconic Chess Set (40174) and MINDSTORMS Robot Inventor (51515) Review: I really like how the chess set base can store all the pieces underneath and that the board neatly splits in half for handy storage. The chess pieces themselves are very sturdy and well built. My only criticism is the building of the box itself. It was quite difficult to see what pieces to use and since the entire box is made mostly of thin plates, it took a lot of time and patience. I would have liked the storage area to be sliding dra